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  Tutorial crestere fps [nVIDIA]

In jos 
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Mesaje : 129
Data de inscriere : 22/10/2011
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 Tutorial crestere fps [nVIDIA]  Empty
MesajSubiect: Tutorial crestere fps [nVIDIA]     Tutorial crestere fps [nVIDIA]  EmptyDum Dec 15, 2013 2:25 am

Inca mai sunt jucatori care tot intreaba cum are ala fps mare etc  Tutorial crestere fps [nVIDIA]  Icon_yeah-yeah
Eu unul folosesc nVIDIA [placa video] , 512mb ma duc usor in 250+fps cu urmatoarele:
1.CONFIGUL
Citat:

V1[pe acesta il folosesc deocamdata , daca vreau mai avansat trec si celelalte de mai jos]
bind w "+forward;developer 1;fps_max 500;fps_modem 500;cl_sidespeed 400"
bind s "+back;developer 1;fps_max 500;fps_modem 500;cl_sidespeed 400"
bind a "+moveleft;developer 1;fps_max 500;fps_modem 500;cl_sidespeed 400"
bind d "+moveright;developer 1;fps_max 500;fps_modem 500;cl_sidespeed 400"
fps_max 500
fps_modem 500
cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
gl_max_size "256"
precache "1"
mp_decals "2"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"

V2
// Netcode

cl_cmdrate "100"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate "100"
net_maxfragments "1260"
rate "30000"
cl_resend "6"


//Tab

cl_scoreboard_ct_color_red "0"
cl_scoreboard_ct_color_green "100"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "255"
cl_scoreboard_t_color_green "0"
cl_scoreboard_t_color_blue "0"
cl_scoreboard_dead_color_red "0"
cl_scoreboard_dead_color_green "0"
cl_scoreboard_dead_color_blue "0"

//Radar

overview_health "0"
overview_names "1"
overview_tracks "0"
overview_alpha "1.0"


//HUD

cl_autohelp "0"
cl_nowinpanel "0"
cl_show_achievement_popups "0"
cl_showhelp "0"
hud_achievement_count "0"
hud_achievement_description "0"
hud_achievement_glowtime "0"
hud_achievement_tracker "0"
hud_deathnotice_time "9"
hud_freezecamhide "0"
hud_takesshots "0"
hud_fastswitch "1"
hud_drawhistory_time "1"
hud_showtargetid "1"
hud_showtargetpos "0"


//Net_graph

net_graph "1"
net_graphproportionalfont "0"
net_graphpos "542"


//Sounds

cl_downloadfilter "nosounds"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_async_fullyasync "0"
snd_mixahead "0.1"
snd_profile "0"
snd_noextraupdate "1"
suitvolume "0"
dsp_volume "2"
soundscape_flush


//FPS

blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
cl_burninggibs "0"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_min_ct "4"
cl_min_t "3"
cl_minmodels "1"
cl_new_impact_effects "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
con_enable "1"
dsp_water "14"
func_break_max_pieces "0"
flex_smooth "0"
fps_max "777"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_TransitionDist "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_vsync "0"
mat_wateroverlaysize "8"
muzzleflash_light "0"
mp_decals "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_3dnow "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "0"
r_cheapwaterstart "0"
r_decal_cullsize "5"
r_decals "100"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "1"
r_lod "2"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_propsmaxdist "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_spray_lifetime "1"
r_sse2 "1"
r_sse_s "1"
r_staticprop_lod "2"
r_teeth "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.0002"
r_worldlights "1"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
weapon_showproficiency "1"


//Lerp

alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01

bind "INS" "lerpa+"
bind "DEL" "lerpa-"
bind "HOME" "lerpb+"
bind "END" "lerpb-"
bind "PGUP" "lerpc+"
bind "PGDN" "lerpc-"


//Important

cl_ragdoll_physics_enable "0"
r_renderoverlayfragment "0"
r_shadows "1"

V3
gl_max_size "128"
gl_picmip "3"
gl_cull "1"
gl_texturemode "gl_nearest_mipmap_nearest"
gl_wateramp "0"
cl_corpsestay "10"
cl_minmodels "1"
cl_shadows "0"
cl_weather "0"
mp_decals "30"
max_shells "1"
fastsprites "2"

combinate iese ceva calumea...
ps: cand executati configurile , scrieti si in consola: developer 1 , pentru a se activa


2.SETARI PLACA VIDEO [DOAR NVIDIA]
Citat:
 Tutorial crestere fps [nVIDIA]  1x2GGgt
 Tutorial crestere fps [nVIDIA]  O2kxeNl
 Tutorial crestere fps [nVIDIA]  NtzjZw3
 Tutorial crestere fps [nVIDIA]  ZYkSf8x
 Tutorial crestere fps [nVIDIA]  Fozbn0i
 Tutorial crestere fps [nVIDIA]  DV67ioN
 Tutorial crestere fps [nVIDIA]  1NsNZXf
 Tutorial crestere fps [nVIDIA]  ZYvfLUL

END

ps2: daca vreti dupa sa jucati alt joc va recomand sa puneti la loc setarile de la placa video
Sus In jos
http://otl-gaming.forumgratuit.ro
 
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